NMC Horizon Report: Higher Education Edition 2016

2016-hied-cover_border-211x300NMC Horizon Report > 2016 Higher Education Edition

Each year the New Media Consortium (NMC) an international community of experts in educational technology. Their role is to advise their member institutions to drive innovation across their campuses. Each year the NMC publishes their Horizon Report which takes a look at what they believe will shape Higher Education over the coming five years.

The Horizon Report is presented in three sections ‘Key Trends’ that will accelerate technology adoption, ‘Significant Challenges’ that might impede technology adoption and ‘Important Developments’ in educational technology. These three areas are further refined indicating timescales that the trends and developments might take to develop and the severity of difficulty that a particular Challenges poses.

In Brief

Key Trends Accelerating Technology Adoption in Higher Education

Short-Term Impact Trends (1-2 years)

  • Growing Focus on Measuring Learning
  • Increasing Use of Blended Learning

Mid-Term Impact Trends (3-5 years)

  • Redesigning Learning Spaces
  • Shift to Deeper Learning Approaches

Long-Term Impact trends (5+ years)

  • Advancing Cultures of Innovation
  • Rethinking How Institutions Work

Significant Challenges Impeding Technology Adoption in Higher Education

Solvable Challenges: Those that we understand and know how to solve.

  • Blending Formal and Informal Learning
  • Improving Digital Literacy

Difficult Challenges: Those that we understand but for which the solution is elusive.

  • Competing Models of Education
  • Personalizing Learning

Wicked Challenges: Those that are complex to even define, much less address.

  • Balancing Our Connected and Unconnected Lives
  • Keeping Education Relevant

Important Developments in Educational Technology for Higher Education

Time-to-Adoption: One Year or Less

  • Bring Your Own Device (BYOD)
  • Learning Analytics and Adaptive Learning

Time-to-Adoption: Two to Three Years

  • Augmented and Virtual Reality
  • Makerspaces

Time-to-Adoption: Four to Five Years

  • Affective Computing
  • Robotics

 

Other Links

The NMC Horizon Project (previous reports)

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